![]() The arcade game was ported to both the PlayStation and Dreamcast on October 14, 1999, and a high-definition version was released for PlayStation Network and Xbox Live Arcade on August 21, 2012. On December 1, 1998, Capcom released a arcade fighting game, which was also adapted from the third arc the game was titled simply JoJo's Bizarre Adventure (though it was released as JoJo's Venture in the west), with an updated version titled JoJo's Bizarre Adventure: Heritage for the Future released later that year. ![]() The first was a role-playing video game based on the third story arc which used the series's title, released in March of 1993 for the Super Famicom. Several video games based on Hirohiko Araki's long-running manga and anime series JoJo's Bizarre Adventure have been released. JoJo's Bizarre Adventure: All Star Battle R The powerful game ecology in the JOJO entertainment metaverse will also empower NFT.Video game series JoJo's Bizarre Adventure Combining NFT + NFC/AR technology, the NFT in the digital world can be one-to-one correspondence with physical toys in reality. In the JOJO entertainment metaverse, designers can use the perfect tools provided by JOJO to cast NFT and issue physical toys. ![]() Finally, a world-class pan-entertainment platform based on blockchain technology will be built. JOJO comes from Japan, based on the A (Animation) C (Comic) G (Game) N (Novel) culture that originated in Japan and is widely loved all over the world, combined with the leading NFT and DeFi technologies in the blockchain, by introducing a large number of ACGN Well-known IP and designers in the field, make full use of the “interoperability” advantage of blockchain technology, allowing toy figures in the real world to interact with NFT’s in the virtual world in the JOJO entertainment metaverse, breaking the dimensional barriers. JOJO FUN METAVERSE = NFT + GameFi + SmartToy + JOJO World
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